
It should take you to the following line. It may take some time for it to search depending on the speed of your computer, PCCEditor2 is very CPU intensive. Before we make the Atlas drivable, lets go to the "Find" bar, type in initialize and then choose Search. We're going to be editing one of them, but it's going to be very simple edits since we don't have a bytecode compiler. UsePowerOnTarget? That sounds like a function, and it is. If you have read the console commands guide, some of these will look familiar. You will be presented with this screen when it loads. It may take some time to load the PCC file and extract it, and it may appear that ME3Explorer has stalled. Scroll down a ways and find SFXPawn_Atlas2.pcc. You might need to expand it so you can read all the entries. Once you do this, a new window will popup. It is in your Origin Games folder, under Mass Effect 3\BIOGame\DLC\DLC_CON_MP4\CookedPCConsole. In the menu, select File > Load from DLC.įrom here we must navigate to the Default.sfar for MP4. PCCEditor2 will load, and then you will have a blank screen (or the contents of the last PCC you had open).

So we need to load Atlas2 from MP4, so we open ME3Explorer and choose PCCEditor2. It is named SFXPawn_Atlas2, where the original was just SFXPawn_Atlas. You might have asked up above, "Atlas2"? Bioware added a DoT rocket to the Atlas in Retaliation, which made them replace the original Atlas with Atlas2.

I'm going to be using ME3Explorer 109K, but the screenshots of a personal build, so they might be slightly different than the version you use. With that out of the way, lets get started. There as some caveats however, and the process is typically pretty time consuming. Through reverse engineering the file format, the ME3Explorer team has made it possible to edit them. These pcc files contain game assets such as textures, 3d models, and nearly everything else the game requires to run (besides the engine itself, which is the exe). PCC files are "cooked" Mass Effect packages, generated by Unreal Engine. Additionally you'll want to know some basic programming concepts as this directly deals with game code. As such, this guide will likely have errors in terminology and such.
